PENGEMBANGAN PERMAINAN REDI DALAM PENINGKATAN EFIKASI DIRI BAGI SISWA SMA

Teofani Irene Kristanti
Cindy Asli Pravesti

Abstract


The purpose of this research is to develop REDI (Roda Efikasi Diri) game to increase the self-efficacy of students. This research and development method uses a Research and Development procedure, using steps: 1) preliminary study, 2) media development, and 3) media testing. Based on the material expert’s assessment, an average score of 0.81 was produced with a decent category. Based on the media expert’s assessment, an average score of 0.93 was obtained with a decent category. The result of the user test assessment is 96.67% in the very valid category. Based on the result of a limited field test, it was obtained tcount 1.172 > ttable 0.727, so that H0 is rejected and Ha is accepted. So it can be concluded that REDI game is effective for increasing students self-efficacy.

Teks Lengkap:

PDF


DOI: https://doi.org/10.24176/jkg.v7i2.6033

Article Metrics

Abstract views : 504| PDF views : 918

Refbacks

  • Saat ini tidak ada refbacks.


Copyright (c) 2021 JURNAL KONSELING GUSJIGANG



View Jurnal Konseling Gusjigang Statistic

  Flag Counter

Jurnal Konseling Gusjigang by Program Studi Bimbingan dan Konseling University of Muria Kudus is licensed under a Creative Commons Attribution 3.0 International License.