PENGEMBANGAN PERMAINAN REDI DALAM PENINGKATAN EFIKASI DIRI BAGI SISWA SMA
Abstract
The purpose of this research is to develop REDI (Roda Efikasi Diri) game to increase the self-efficacy of students. This research and development method uses a Research and Development procedure, using steps: 1) preliminary study, 2) media development, and 3) media testing. Based on the material expert’s assessment, an average score of 0.81 was produced with a decent category. Based on the media expert’s assessment, an average score of 0.93 was obtained with a decent category. The result of the user test assessment is 96.67% in the very valid category. Based on the result of a limited field test, it was obtained tcount 1.172 > ttable 0.727, so that H0 is rejected and Ha is accepted. So it can be concluded that REDI game is effective for increasing students self-efficacy.
Teks Lengkap:
PDFDOI: https://doi.org/10.24176/jkg.v7i2.6033
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