THE USE OF KAHOOT AS TEACHING MEDIA, IN TEACHINGVOCABULARY FOR GRADE EIGHT STUDENTS SMP PGRI 1 SEMARANG IN ACADEMIC YEAR 2023/2024

Karina Widiasih
Laily Nur Affini
Th. Cicik Sophia B

Abstract


In learning English, students are expected to master four essential skills, with each student typically needing to focus on improving their weakest area among these four. These skills encompass various sub-components, notably grammar and vocabulary. This research specifically targets vocabulary acquisition, acknowledging the unique challenges it presents in the learning journey. The study employs Kahoot as the primary instructional tool, as it closely aligns with modern educational practices. Some students lack proficiency in English and have never formally studied vocabulary. Consequently, this study aims to assess the effectiveness of Kahoot in enhancing students' vocabulary skills. The study involves 30 eighth-grade students and utilizes descriptive qualitative methods for data collection, which include observation, administering questionnaires, and conducting interviews. The findings indicate a positive impact of Kahoot on the learning process, particularly in vocabulary acquisition. Most students express agreement regarding the utility of using Kahoot as an alternative method to enhance their English learning, especially in the realm of vocabulary.


Full Text:

PDF PDF

References


Ayumi and Al Maghvirah Chan. (2021). Improving Students English Vocabulary Using Kahoot. Proceedings of the 3rd International Conference on Educational Development and Quality Assurance (ICED-QA 2020). Atlantis Press.150-154,25325398. https://doi.org/10.2991/assehr.k.210202.027. DOI10.2991/assehr.k.210202.027

I. Wang and R. Tahir. (2020). “The effect of using Kahoot! for learning – A literature review,”.Computers & Education, no. 149.

Debbita Tan Ai Lin, Ganapathy, M. and Manjet Kaur. (2018). Kahoot! It: Gamification in Higher Education. Pertanika J. Soc. Sci. & Hum. 26 (1): 565 – 582. http://www.pertanika.upm.edu.m/

Lee, C.-C., Hao, Y., Lee, K. S., Sim, S. C., & Huang, C.-C. (2018). Investigation of the Effects of an Online Instant Response System on Students in a Middle School of a Rural Area. Computers in Human Behavior. https://doi.org/DOI: 10.1016/j.chb.2018.11.034.

Masoud, M. M. A., Aldahami, S. A., & Aljehani, W. M. A. (2020). the Effect of Using Kahoot! Web-Based Learning on Efl Secondary Students’Vocabulary Learning. Educational Research International, 9(1), 9–20.

Mega Asriany Dewi. (2021). The Effects of vocabulary and Learning Motivation on students’ writing skills in Narrative text. Journal of English Language Teaching. Vol. 4, No. 2.

E. G. L. Medina and C. P. R. Hurtado. (2017). “Kahoot! a Digital Tool for Learning Vocabulary in a Language Classroom,”. vol. Vol. 4 Núm. 12 (1). [Online]. Available: https://bit.ly/2LPDH1v.

Putri, N. S. (2019). Kahoot Application in English Language Teaching (ELT) Context: An Alternative Learning Strategy. Journal of English Language Studies, 1(1), 11–15. http://ojs.journal.unilak.ac.id/index.php/elsya

Sutirna, (2018).“Game Education: Aplikasi Program Kahoot Dalam Tahap Apersepsi Proses Belajar Mengajar,” p. 10.

Safitri N.E.(2021).The Use Of Kahoot As A Media To Improve Students Vocabulary At First Grade Of Smp Negeri 2 Gantarangkeke. https://digilibadmin.unismuh.ac.id




DOI: https://doi.org/10.24176/simple.v2i1.12326

Article Metrics

Abstract views : 9| PDF views : 5 PDF views : 0

Refbacks

  • There are currently no refbacks.


Simple Statistics

Flag Counter

SIMPLE: International Journal of English Education is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License

Creative Commons License

Dedicated to: